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Hierophant Spell List

Cantrips
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name

Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


1st-level Spells
Bane  |  30 ft  |  1 action  V | S | M (a drop of blood)   |   Enchantment

Creatures of your choice in range gets impeded.

Bane

Casting Time: 1 action Casting Components: V S M (a drop of blood)
Range: 30 feet Duration: Concentration, up to 1 minute 1st-level Enchantment
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each spell slot above 1st.

Bless  |  30 ft  |  1 action  V | M (a source of light)   |   Enchantment

Short description of the spell

Bless

Casting Time: 1 action Casting Components: V M (a source of light)
Range: 30 feet Duration: Concentration, up to 1 minute 1st-level Enchantment
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Command  |  60 ft  |  1 action  V   |   Enchantment

Speak a verbal command and magically compell a creature to follow it.

Command

Casting Time: 1 action Casting Components: V
Range: 60 feet Duration: 1 round 1st-level Enchantment
You speak a verbal command to one creature, imbuing it with a mite of true divine power. The creature must make a wisdom saving throw, on a fail it uses its action on its next turn to follow the command to the best of its ability. The word you use can be anything. Something like “kneel” would cause a creature to drop prone, while “flee” would cause a creature to use all its movement to get as far away from you as possible. Whatever the command, the creature interprets it in the way you intend, and acts in accordance with that intent.

At Higher Levels: For every level above 1st at which you cast this spell, you can target another creature with the command.

Crawling Skin  |  30 ft  |  1 action  V | S | M (a small, live insect)   |   Conjuration

You summon a swarm of small bugs on target, invoking discomfort.

Crawling Skin

Casting Time: 1 action Casting Components: V S M (a small, live insect)
Range: 30 feet Duration: 1 round 1st-level Conjuration
You summon a swarm of small bugs on a target’s skin and clothes that skitter across their skin and invoke a very visceral sort of discomfort. While their skin is infested in this way, the target is too distracted, and too uncomfortable to fully focus on combat. They must make a wisdom saving throw, if they fail, they must choose between taking an action, a bonus action, or moving on their turn, as they can only do one of the three.

Invoke Mortality  |  60 ft  |  1 action  V   |   Necromancy

Target makes Wisdom saving throw or be frightened.

Invoke Mortality

Casting Time: 1 action Casting Components: V
Range: 60 feet Duration: Concentration, up to 1 minute 1st-level Necromancy
You awaken the sense of mortality in one creature you can see within range, making it acutely aware of just how simple it would be for it to die. A construct or undead with less than 8 intelligence is immune to this effect. The target must succeed on a Wisdom saving throw or else become frightened of you until the spell ends. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Mend  |  Touch  |  1 action  S   |   Transmutation

Short description of the spell

Mend

Casting Time: 1 action Casting Components: S
Range: Touch Duration: Instantaneous 1st-level Transmutation
A creature you touch heals a number of hit points equal to 1d8 + your spellcasting modifier.

At Higher Levels: You may roll another d8 for every level above 1st at which you cast this spell adding to each to the total.

O' Light!  |  60 ft  |  1 action  V | M (a bit of incense)   |   Evocation

Judge an enemy in range with holy light

O' Light!

Casting Time: 1 action Casting Components: V M (a bit of incense)
Range: 60 feet Duration: Instantaneous 1st-level Evocation
You focus on an enemy in reach, and call out for them to be judged. Roll a ranged spell attack against the creature. On a hit, the creature takes 2d10 radiant damage as holy light scars their body from the inside. The next attack against the target is made at advantage.

At Higher Levels: This spell deals an additional d10 of damage for each level above 1st it’s cast at.

Purify Food and Drink  |  10 ft  |  1 action  V | S   |   Transmutation

Purify nonmagical food and drink in a 5-ft radius sphere in range.

Purify Food and Drink

Casting Time: 1 action Casting Components: V S
Range: 10 feet Duration: Instantaneous 1st-level Transmutation
All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

Rebuke  |  60 ft  |  1 reaction  V | S | M (a broken weapon)   |   Evocation

When a creature within range lands a hit on you or an ally and deals damage, you may do an unkindness unto them in turn.

Rebuke

Casting Time: 1 reaction Casting Components: V S M (a broken weapon)
Range: 60 feet Duration: Instantaneous 1st-level Evocation
When a creature within range lands a hit on you or an ally and deals damage, you may use your reaction to do an unkindness unto them in turn. The creature must make a constitution saving throw, taking 2d6 necrotic damage on a failed save, and gaining disadvantage on their next attack.

At Higher Levels: This spell deals an additional d6 of damage for every level above 1st it’s cast.

Sanctuary  |  30 ft  |  1 bonus action  S | M (a little pouch of ashes)   |   Abjuration

Create war

Sanctuary

Casting Time: 1 bonus action Casting Components: S M (a little pouch of ashes)
Range: 30 feet Duration: Instantaneous 1st-level Abjuration
You quickly create a series of intricate wards over a target, that manifest in some way on their body, or in the air around them. While warded in this way, any creature who would attack the target must make a wisdom saving throw against your spell save DC. If they fail, they must attack another creature within their range, if there they have no other creature within range, the attack fails. This does not protect the target from area of effect spells (such as explosion).

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

At Higher Levels: When cast at 3rd level or higher, when the warded creature attacks, casts a spell that effects an enemy, or deals damage to another creature, the caster of this spell may make a check with their casting ability against their own spell save DC. If the check succeeds, the spell remains. (The casting ability and DC used are the one of the class the character used to cast this spell. A multiclasses Hierophant and Wizard makes this check with their wisdom modifier against their Hierophant save DC, for example.)

Shelter from Darkness  |  Touch  |  1 action  S   |   Abjuration

Creatures under the effect from this spell are protected.

Shelter from Darkness

Casting Time: 1 action Casting Components: S
Range: Touch Duration: Concentration, up to 10 minutes 1st-level Abjuration
For the duration, all fiends, undead, aberrations, celestials, and fae have disadvantage on attacks to hit a creature under the effects of this spell, and cannot charm, frighten, or possess them.

Ward  |  30 ft  |  1 reaction  V | S   |   Abjuration

Reduce the amount of damage on a creature being hit by an attack.

Ward

Casting Time: 1 reaction Casting Components: V S
Range: 30 feet Duration: Instantaneous 1st-level Abjuration
You reach out the moment a creature is hit by an attack, placing protective wards across their body. The damage of the triggering attack is reduced by 5.

At Higher Levels: The reduction in damage in increased by 5 for ever level above 1st this spell is cast.


2nd-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name

Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


3rd-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


4th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


5th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


6th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


7th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


8th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


9th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


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