⚆ Rules
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⚈ Magic
⚈ Divinity
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Creatures of your choice in range gets impeded.
Bane | Casting Time: 1 action | Casting Components: V S M (a drop of blood) |
Range: 30 feet | Duration: Concentration, up to 1 minute | 1st-level Enchantment |
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each spell slot above 1st. |
Short description of the spell
Bless | Casting Time: 1 action | Casting Components: V M (a source of light) |
Range: 30 feet | Duration: Concentration, up to 1 minute | 1st-level Enchantment |
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. |
Speak a verbal command and magically compell a creature to follow it.
Command | Casting Time: 1 action | Casting Components: V |
Range: 60 feet | Duration: 1 round | 1st-level Enchantment |
You speak a verbal command to one creature, imbuing it with a mite of true divine power. The creature must make a wisdom saving throw, on a fail it uses its action on its next turn to follow the command to the best of its ability. The word you use can be anything. Something like “kneel” would cause a creature to drop prone, while “flee” would cause a creature to use all its movement to get as far away from you as possible. Whatever the command, the creature interprets it in the way you intend, and acts in accordance with that intent. At Higher Levels: For every level above 1st at which you cast this spell, you can target another creature with the command. |
You summon a swarm of small bugs on target, invoking discomfort.
Crawling Skin | Casting Time: 1 action | Casting Components: V S M (a small, live insect) |
Range: 30 feet | Duration: 1 round | 1st-level Conjuration |
You summon a swarm of small bugs on a target’s skin and clothes that skitter across their skin and invoke a very visceral sort of discomfort. While their skin is infested in this way, the target is too distracted, and too uncomfortable to fully focus on combat. They must make a wisdom saving throw, if they fail, they must choose between taking an action, a bonus action, or moving on their turn, as they can only do one of the three. |
Target makes Wisdom saving throw or be frightened.
Invoke Mortality | Casting Time: 1 action | Casting Components: V |
Range: 60 feet | Duration: Concentration, up to 1 minute | 1st-level Necromancy |
You awaken the sense of mortality in one creature you can see within range, making it acutely aware of just how simple it would be for it to die. A construct or undead with less than 8 intelligence is immune to this effect. The target must succeed on a Wisdom saving throw or else become frightened of you until the spell ends. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. |
Short description of the spell
Mend | Casting Time: 1 action | Casting Components: S |
Range: Touch | Duration: Instantaneous | 1st-level Transmutation |
A creature you touch heals a number of hit points equal to 1d8 + your spellcasting modifier. At Higher Levels: You may roll another d8 for every level above 1st at which you cast this spell adding to each to the total. |
Judge an enemy in range with holy light
O' Light! | Casting Time: 1 action | Casting Components: V M (a bit of incense) |
Range: 60 feet | Duration: Instantaneous | 1st-level Evocation |
You focus on an enemy in reach, and call out for them to be judged. Roll a ranged spell attack against the creature. On a hit, the creature takes 2d10 radiant damage as holy light scars their body from the inside. The next attack against the target is made at advantage. At Higher Levels: This spell deals an additional d10 of damage for each level above 1st it’s cast at. |
Purify nonmagical food and drink in a 5-ft radius sphere in range.
Purify Food and Drink | Casting Time: 1 action | Casting Components: V S |
Range: 10 feet | Duration: Instantaneous | 1st-level Transmutation |
All nonmagical food and drink within a 5-foot radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease. |
When a creature within range lands a hit on you or an ally and deals damage, you may do an unkindness unto them in turn.
Rebuke | Casting Time: 1 reaction | Casting Components: V S M (a broken weapon) |
Range: 60 feet | Duration: Instantaneous | 1st-level Evocation |
When a creature within range lands a hit on you or an ally and deals damage, you may use your reaction to do an unkindness unto them in turn. The creature must make a constitution saving throw, taking 2d6 necrotic damage on a failed save, and gaining disadvantage on their next attack. At Higher Levels: This spell deals an additional d6 of damage for every level above 1st it’s cast. |
Create war
Sanctuary | Casting Time: 1 bonus action | Casting Components: S M (a little pouch of ashes) |
Range: 30 feet | Duration: Instantaneous | 1st-level Abjuration |
You quickly create a series of intricate wards over a target, that manifest in some way on their body, or in the air around them. While warded in this way, any creature who would attack the target must make a wisdom saving throw against your spell save DC. If they fail, they must attack another creature within their range, if there they have no other creature within range, the attack fails. This does not protect the target from area of effect spells (such as explosion). If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends. At Higher Levels: When cast at 3rd level or higher, when the warded creature attacks, casts a spell that effects an enemy, or deals damage to another creature, the caster of this spell may make a check with their casting ability against their own spell save DC. If the check succeeds, the spell remains. (The casting ability and DC used are the one of the class the character used to cast this spell. A multiclasses Hierophant and Wizard makes this check with their wisdom modifier against their Hierophant save DC, for example.) |
Creatures under the effect from this spell are protected.
Shelter from Darkness | Casting Time: 1 action | Casting Components: S |
Range: Touch | Duration: Concentration, up to 10 minutes | 1st-level Abjuration |
For the duration, all fiends, undead, aberrations, celestials, and fae have disadvantage on attacks to hit a creature under the effects of this spell, and cannot charm, frighten, or possess them. |
Reduce the amount of damage on a creature being hit by an attack.
Ward | Casting Time: 1 reaction | Casting Components: V S |
Range: 30 feet | Duration: Instantaneous | 1st-level Abjuration |
You reach out the moment a creature is hit by an attack, placing protective wards across their body. The damage of the triggering attack is reduced by 5. At Higher Levels: The reduction in damage in increased by 5 for ever level above 1st this spell is cast. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |