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Wizard Spell List

Cantrips
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)      School of Magic

Short description of the spell

Spell Name

Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


1st-level Spells
Crawling Skin  |  30 ft  |  1 action  V | S | M (a small, live insect)   |   Conjuration

You summon a swarm of small bugs on target, invoking discomfort.

Crawling Skin

Casting Time: 1 action Casting Components: V S M (a small, live insect)
Range: 30 feet Duration: 1 round 1st-level Conjuration
You summon a swarm of small bugs on a target’s skin and clothes that skitter across their skin and invoke a very visceral sort of discomfort. While their skin is infested in this way, the target is too distracted, and too uncomfortable to fully focus on combat. They must make a wisdom saving throw, if they fail, they must choose between taking an action, a bonus action, or moving on their turn, as they can only do one of the three.

Electrocute  |  Self (15-ft cone)  |  1 action  V | S   |   Evocation

Unleash a 15 ft. cone of lighting from your fingertips that persists

Electrocute

Casting Time: 1 action Casting Components: V S
Range: Self (15 ft. cone) Duration: Concentration, up to 1 round 1st-level Evocation
You stretch out your hands and writhing lightning springs forth from your fingertips. Each creature in a 15 ft. cone must make a dexterity saving throw, taking 4d6 damage on a failed save, and half as much on a successful one. While you’re concentrating on the spell, the lightning persists in the same cone. Any creature that enters the cone on their turn must make a dexterity saving throw, the creature takes 2d6 damage on a failed save, and none on a successful one.

Fickle Minion  |  30 ft  |  1 action  V | S | M (a few drops of your own blood, fresh)   |   Conjuration

Short description of the spell

Fickle Minion

Casting Time: 1 action Casting Components: V S M (a few drops of your own blood, fresh)
Range: 30 feet Duration: Concentration, up to 1 minute 1st-level Conjuration
You invoke the name of a great dark power, calling upon one of its many minions to come forth and do your dark bidding. You summon one imp, which you control with a bonus action on your turn. If you don’t use your bonus action to control the imp, it takes no action. If you lose concentration on the spell, the imp flies into a rage and does everything in its power to attack and kill you for the remaining duration of the spell.

Flash Freeze  |  Self (15-ft cone)  |  1 action  S   |   Evocation

Release an explosion of frost in front of you.

Flash Freeze

Casting Time: 1 action Casting Components: S
Range: Self (15 ft. cone) Duration: Instantaneous 1st-level Evocation
You cause an explosion of frost to cover a group of creatures in front of you in a 15 ft. cone. Each creature must make a constitution saving throw, taking 2d8 cold damage on a failure, or half as much on a success. At the start of their next turn, a creature that failed the save has their speed halved.

Fog Cloud  |  120 ft  |  1 action  V | S | M (A single ice cube)   |   Transmutation

Create a 20-ft sphere of obscuring fog at a point in range

Fog Cloud

Casting Time: 1 action Casting Components: V S M (A single ice cube)
Range: 120 feet Duration: Concentration, up to 1 hour 1st-level Transmutation
When you cast this spell, you instantly force the water in an area to condense rapidly. You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

At higher levels: When you cast this spell at 3rd level or higher, you treat the area of the fog as being lightly obscured so long as you concentrate on the spell. If you lose concentration, you treat the fog as being heavily obscured, but the fog remains for the duration without you concentrating on the spell.

Grease  |  60 ft  |  1 action  V | S | M (a bit of pork rind or butter)   |   Conjuration

Create slick grease in a 10-foot square at a point within range

Grease

Casting Time: 1 action Casting Components: V S M (a bit of pork rind or butter)
Range: 60 feet Duration: 1 minute 1st-level Conjuration
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone.

Additionally, if fire damage is dealt to the grease at any point in time, it erupts violently into flame, and any creatures standing in the grease take the damage dealt to the grease and begin burning (as the burning condition). Dealing this damage burns all the grease away, ending the spell.

Invoke Mortality  |  60 ft  |  1 action  V   |   Necromancy

Target makes Wisdom saving throw or be frightened.

Invoke Mortality

Casting Time: 1 action Casting Components: V
Range: 60 feet Duration: Concentration, up to 1 minute 1st-level Necromancy
You awaken the sense of mortality in one creature you can see within range, making it acutely aware of just how simple it would be for it to die. A construct or undead with less than 8 intelligence is immune to this effect. The target must succeed on a Wisdom saving throw or else become frightened of you until the spell ends. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Jet of Flame  |  Self (15-ft cone)  |  1 action  V | S   |   Evocation

Creates a cone of flames from hand

Jet of Flame

Casting Time: 1 action Casting Components: V S
Range: Self (15 ft. cone) Duration: Instantaneous 1st-level Evocation
Throwing out a hand, a torrent of raging flame erupts from it! Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save and gains the burning condition. Creatures who succeed on the save take half damage and do not begin burning.

The fire ignites any flammable objects in the area that aren’t being worn or carried.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d6 for each slot level above 1st.

Jump  |  Touch  |  1 action  V | S | M (a grasshopper's hind leg)   |   Transmutation

Creature touched has jump distance tripled.

Jump

Casting Time: 1 action Casting Components: V S M (a grasshopper's hind leg)
Range: Touch Duration: 1 minute 1st-level Transmutation
For the duration, a creature you touch has their jump distance tripled.

Lesser Charm  |  30 ft  |  1 action  V | S   |   Enchantment

Short description of the spell

Lesser Charm

Casting Time: 1 action Casting Components: V S
Range: 30 feet Duration: 1 hour 1st-level Enchantment
You subtly manipulate the mind of another to cause them to view you in a more inherently favorable light. One target within range must make a wisdom saving throw, or be charmed by you for the duration. If you or your allies are fighting the creature, it makes the saving throw with advantage. A creature charmed by you in this way will carry out any simple course of action you suggest to it, so long as that course of action does not require any great deal of effort, or meaningful risk on the part of the creature. When the spell ends, the creature knows it was charmed by you.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Pestilent Cloud  |  30 ft  |  1 action  V | S | M (a piece of unclean cloth)   |   Conjuration

Fill a 10-ft radius air of space with unclean miasma

Pestilent Cloud

Casting Time: 1 action Casting Components: V S M (a piece of unclean cloth)
Range: 30 feet Duration: Concentration, up to 1 minute 1st-level Conjuration
You fill the air of a space within range with a 10 foot radius sphere of unclean miasma. Any creature that breathes within the area must make a constitution saving throw, or take 1d8 viral damage, and become poisoned for the duration. A creature that starts its turn in the sphere must make the saving throw again or take another 1d8 viral damage.

Shield  |  Self  |  1 reaction (hit by attack)  V | S   |   Abjuration

Create an invisible wall to ward off an attack.

Shield

Casting Time: 1 reaction, which you take when you are hit by an attack Casting Components: V S
Range: Self Duration: Special (Instantaneous or 1 Round, chosen at casting) 1st-level Abjuration
You use your magic to ward yourself against an attack, letting blades and arrows strike an invisible wall that explodes with the runes aligned with your magic upon impact. When you cast this spell, you can choose to gain either +2 to AC until the start of your next turn, or +5 AC against a single attack.


2nd-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name

Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


3rd-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


4th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


5th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


6th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


7th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


8th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.


9th-level Spells
Spell Name  |  Range  |  Casting Time  Casting Components (V/S/M)   |   School of Magic

Short description of the spell

Spell Name Casting Time: 1 action Casting Components: V S M
Range: 30 feet Duration: Instantaneous 1st-level (School of Magic)
Here is the description of the spell in its entirety.

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