⚆ Rules
⚈ Basics⚈ Combat
⚈ Magic
⚈ Divinity
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
You summon a swarm of small bugs on target, invoking discomfort.
Crawling Skin | Casting Time: 1 action | Casting Components: V S M (a small, live insect) |
Range: 30 feet | Duration: 1 round | 1st-level Conjuration |
You summon a swarm of small bugs on a target’s skin and clothes that skitter across their skin and invoke a very visceral sort of discomfort. While their skin is infested in this way, the target is too distracted, and too uncomfortable to fully focus on combat. They must make a wisdom saving throw, if they fail, they must choose between taking an action, a bonus action, or moving on their turn, as they can only do one of the three. |
Unleash a 15 ft. cone of lighting from your fingertips that persists
Electrocute | Casting Time: 1 action | Casting Components: V S |
Range: Self (15 ft. cone) | Duration: Concentration, up to 1 round | 1st-level Evocation |
You stretch out your hands and writhing lightning springs forth from your fingertips. Each creature in a 15 ft. cone must make a dexterity saving throw, taking 4d6 damage on a failed save, and half as much on a successful one. While you’re concentrating on the spell, the lightning persists in the same cone. Any creature that enters the cone on their turn must make a dexterity saving throw, the creature takes 2d6 damage on a failed save, and none on a successful one. |
Short description of the spell
Fickle Minion | Casting Time: 1 action | Casting Components: V S M (a few drops of your own blood, fresh) |
Range: 30 feet | Duration: Concentration, up to 1 minute | 1st-level Conjuration |
You invoke the name of a great dark power, calling upon one of its many minions to come forth and do your dark bidding. You summon one imp, which you control with a bonus action on your turn. If you don’t use your bonus action to control the imp, it takes no action. If you lose concentration on the spell, the imp flies into a rage and does everything in its power to attack and kill you for the remaining duration of the spell. |
Release an explosion of frost in front of you.
Flash Freeze | Casting Time: 1 action | Casting Components: S |
Range: Self (15 ft. cone) | Duration: Instantaneous | 1st-level Evocation |
You cause an explosion of frost to cover a group of creatures in front of you in a 15 ft. cone. Each creature must make a constitution saving throw, taking 2d8 cold damage on a failure, or half as much on a success. At the start of their next turn, a creature that failed the save has their speed halved. |
Create a 20-ft sphere of obscuring fog at a point in range
Fog Cloud | Casting Time: 1 action | Casting Components: V S M (A single ice cube) |
Range: 120 feet | Duration: Concentration, up to 1 hour | 1st-level Transmutation |
When you cast this spell, you instantly force the water in an area to condense rapidly. You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. At higher levels: When you cast this spell at 3rd level or higher, you treat the area of the fog as being lightly obscured so long as you concentrate on the spell. If you lose concentration, you treat the fog as being heavily obscured, but the fog remains for the duration without you concentrating on the spell. |
Create slick grease in a 10-foot square at a point within range
Grease | Casting Time: 1 action | Casting Components: V S M (a bit of pork rind or butter) |
Range: 60 feet | Duration: 1 minute | 1st-level Conjuration |
Slick grease covers the ground in a 10-foot square centered on a point within range and turns it into difficult terrain for the duration. When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a Dexterity saving throw or fall prone. Additionally, if fire damage is dealt to the grease at any point in time, it erupts violently into flame, and any creatures standing in the grease take the damage dealt to the grease and begin burning (as the burning condition). Dealing this damage burns all the grease away, ending the spell. |
Target makes Wisdom saving throw or be frightened.
Invoke Mortality | Casting Time: 1 action | Casting Components: V |
Range: 60 feet | Duration: Concentration, up to 1 minute | 1st-level Necromancy |
You awaken the sense of mortality in one creature you can see within range, making it acutely aware of just how simple it would be for it to die. A construct or undead with less than 8 intelligence is immune to this effect. The target must succeed on a Wisdom saving throw or else become frightened of you until the spell ends. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. |
Creates a cone of flames from hand
Jet of Flame | Casting Time: 1 action | Casting Components: V S |
Range: Self (15 ft. cone) | Duration: Instantaneous | 1st-level Evocation |
Throwing out a hand, a torrent of raging flame erupts from it! Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save and gains the burning condition. Creatures who succeed on the save take half damage and do not begin burning. The fire ignites any flammable objects in the area that aren’t being worn or carried. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d6 for each slot level above 1st. |
Creature touched has jump distance tripled.
Jump | Casting Time: 1 action | Casting Components: V S M (a grasshopper's hind leg) |
Range: Touch | Duration: 1 minute | 1st-level Transmutation |
For the duration, a creature you touch has their jump distance tripled. |
Short description of the spell
Lesser Charm | Casting Time: 1 action | Casting Components: V S |
Range: 30 feet | Duration: 1 hour | 1st-level Enchantment |
You subtly manipulate the mind of another to cause them to view you in a more inherently favorable light. One target within range must make a wisdom saving throw, or be charmed by you for the duration. If you or your allies are fighting the creature, it makes the saving throw with advantage. A creature charmed by you in this way will carry out any simple course of action you suggest to it, so long as that course of action does not require any great deal of effort, or meaningful risk on the part of the creature. When the spell ends, the creature knows it was charmed by you. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. |
Fill a 10-ft radius air of space with unclean miasma
Pestilent Cloud | Casting Time: 1 action | Casting Components: V S M (a piece of unclean cloth) |
Range: 30 feet | Duration: Concentration, up to 1 minute | 1st-level Conjuration |
You fill the air of a space within range with a 10 foot radius sphere of unclean miasma. Any creature that breathes within the area must make a constitution saving throw, or take 1d8 viral damage, and become poisoned for the duration. A creature that starts its turn in the sphere must make the saving throw again or take another 1d8 viral damage. |
Create an invisible wall to ward off an attack.
Shield | Casting Time: 1 reaction, which you take when you are hit by an attack | Casting Components: V S |
Range: Self | Duration: Special (Instantaneous or 1 Round, chosen at casting) | 1st-level Abjuration |
You use your magic to ward yourself against an attack, letting blades and arrows strike an invisible wall that explodes with the runes aligned with your magic upon impact. When you cast this spell, you can choose to gain either +2 to AC until the start of your next turn, or +5 AC against a single attack. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |
Short description of the spell
Spell Name | Casting Time: 1 action | Casting Components: V S M |
Range: 30 feet | Duration: Instantaneous | 1st-level (School of Magic) |
Here is the description of the spell in its entirety. |