About Folk Feats

Champion Fighter

The Champion is the archetypal warrior, a physical paragon ready for any occasion.

3rd-Level - Heavy Impact

Starting at 3rd level, when you hit with a weapon attack, you deal additional damage equal to your Unarmed Damage Die. Additionally, your Unarmed Damage Die increases by one degree, from 1 to 1d4, 1d4 to 1d6, 1d6 to 1d8, 1d8 to 1d10, or 1d10 to 1d12.

3rd-Level - Malleable Form

Also at 3rd level, you may use your Bonus Action to abandon your currently known Fighting Style for another.

7th-level - Champion's Physique

At 7th level, when you roll weapon damage that includes your Strength modifier, you may add your Dexterity modifier to the damage roll. When you roll weapon damage that includes your Dexterity modifier, you may add your Strength modifier to the damage roll.

Additionally, whenever you must make a saving throw, you gain a bonus to the saving throw equal to your Constitution modifier (with a minimum bonus of +1). This includes Death Saves.

10th-level - Vicious Strikes

At 10th level, you score a critical hit on a roll of a 19 or 20.

14th-level - Style Master

Starting at 14th level, you may grant yourself the benefits of two Fighting Styles at once. Either of these styles can be changed using Malleable Form, but only one at a time.

18th-level - Third Wind

At 18th level, you gain an additional use of your Second Wind ability. This use recharges on a short or long rest.


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